WebQuest
Egypt--The Gift of the Nile
Evaluation
Rubric
# | Beginning 1 | Developing 2 | Accomplished 3 | Exemplary 4 | Score |
---|---|---|---|---|---|
Content Knowledge | The game is missing more than 25% of content requirements. | The game teaches 75% of the required concepts of Ancient Egypt. | The game teaches all the required concepts of Ancient Egypt. | The game teaches and exceeds the required concepts of Ancient Egypt. | %25 |
Critical Thinking | The game restates some facts about Ancient Egypt, but play is predictable with little to no thought required of players. | The game teaches some facts about Ancient Egypt, but playing the game requires minimal thought. | The game requires players to identify facts about Ancient Egypt. | The game requires players to analyze facts and ideas about Ancient Egypt and draw conclusions. | %25 |
Quality of the finished product | Game is minimal in play design. It provides limited directions and few learning experiences. | Game is standard in play design. Directions are basic, but provide a limited learning experience. | Game is creative in play design. Directions are well developed and easy to understand. It provides a fun learning experience. | Game design is original with unique player options to extend learning. Directions are well developed and easy to understand. | %25 |
Group Interaction | Worked as individuals with little productive group interaction. | Worked as individuals for most of the time and pooled their work at the end for the final project. | Group delegated and balanced responsibility, but still worked more as individuals than as a team. | Group delegated and balanced responsibility and worked toward common goals as a team. | %25 |
Total Score: %100 |
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http://zunal.com/webquest.php?w=384
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