WebQuest

Egypt--The Gift of the Nile

Evaluation

Rubric

# Beginning 1 Developing 2 Accomplished 3 Exemplary 4 Score
Content Knowledge The game is missing more than 25% of content requirements. The game teaches 75% of the required concepts of Ancient Egypt. The game teaches all the required concepts of Ancient Egypt. The game teaches and exceeds the required concepts of Ancient Egypt. %25
Critical Thinking The game restates some facts about Ancient Egypt, but play is predictable with little to no thought required of players. The game teaches some facts about Ancient Egypt, but playing the game requires minimal thought. The game requires players to identify facts about Ancient Egypt. The game requires players to analyze facts and ideas about Ancient Egypt and draw conclusions. %25
Quality of the finished product Game is minimal in play design. It provides limited directions and few learning experiences. Game is standard in play design. Directions are basic, but provide a limited learning experience. Game is creative in play design. Directions are well developed and easy to understand. It provides a fun learning experience. Game design is original with unique player options to extend learning. Directions are well developed and easy to understand. %25
Group Interaction Worked as individuals with little productive group interaction. Worked as individuals for most of the time and pooled their work at the end for the final project. Group delegated and balanced responsibility, but still worked more as individuals than as a team. Group delegated and balanced responsibility and worked toward common goals as a team. %25

Total Score: %100

The Public URL for this WebQuest:
http://zunal.com/webquest.php?w=384
WebQuest Hits: 10,485
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